AI Insights · Timothy · December 2021
Top 5 Space Games on Android in Chile Q4 2021
An overview of the performance of the top 5 space games on the Android platform in Chile during Q4 2021, highlighting key trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 space games on the Android platform in Chile showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS experienced fluctuating weekly revenue, peaking at around $5K in the week of November 22. Downloads for the game saw a downward trend initially, bottoming out at 169 in the week of November 15 before recovering slightly to 335 in mid-December. Active users were relatively stable, hovering around 22K to 25K, with a notable peak of 25.9K in early December.
Space shooter - Galaxy attack by 1SOFT showed a consistent revenue pattern, peaking at approximately $606 in early November. The game maintained a steady download rate, reaching a high of 6.6K in mid-October. Active users followed a similar steady trend, fluctuating between 24K and 28K, with a peak of 27.9K in early November.
Galaxy Attack: Shooting Game, also by 1SOFT, saw a gradual decline in downloads from 2.1K in mid-October to 1.3K by early December, with a brief resurgence to 1.9K at the end of December. Revenue remained relatively stable, peaking at around $499 in the final week of December. Active users exhibited a downward trend, starting at 20.4K in late September and ending at 17.5K by the year's end.
Falcon Squad, another title from 1SOFT, experienced modest revenue fluctuations, peaking at $514 in the final week of December. Downloads showed volatility, with a high of 3.4K in mid-November and a low of 1.5K in mid-December. Active users displayed a declining trend, starting at 12.6K in late September and decreasing to around 10.7K by the end of December.
Star Trek™ Fleet Command from Scopely had the most significant peaks and troughs in downloads and active users. Downloads spiked to 622 in late November from a low of 20 in late October. Revenue peaked at $476 in early November but generally remained below $500. Active users saw a sharp increase from 162 in early November to 499 in late November, before dropping to 263 by the end of December.
These insights are based on data from Sensor Tower, which provides more detailed analytics for a comprehensive understanding of app performance.